So recently I created a C++/bp project from the 4.16.2 compiled version of the ue4 source, and I’ve been working with gamemodes for the past few days. For some reason when I changed the default pawn class in my gamemode, whenever I try to reload the editor, it gets stuck at 72%. If I remove the gamemode file, the editor loads. If I temporarily remove the character file and load the editor and remove the any reference of the character from the gamemode, including the default pawn class, the editor still doesn’t load. What should I do?
You should probably submit log report. Go to your project folder, Saved/Logs … or even better, look at the logs and see if it’s telling you something is wrong when you put your custom pawn class in GM.
Thanks for the reply. I did a lot of research and tried all of the things I could find yet nothing worked. I also looked and this bug has already been reported but it has been marked as won’t fix. I’m just going to try and leave the editor load for a while and see if it does anything. If not, I’ll just delete and redo the gamemode as my last resort as it appears there is no other workaround.
Edit: I also might try to update to the 4.17 source version and see if that fixes anything