Hello,
Problem
We have a fresh installed version of UE 4.26 and a fresh project with ray tracing enabled. When the editor is maximized, we’d click on any editor menu, such as Build, and the editor would go hay wire and then crash or lock the entire system, resulting in a system reboot.
You could in fact, still run PIE
P.S The project was Blueprint only, VS not installed.(Yet)
Work Around
Have the editor not maximized, and it works perfectly.
Running Gear
Resolution: 4K running at 120Hz
Graphics: NVidia RTX 3090
Processor: 10980XE
RAM: 256Gb running at 3600Mz
DX Version: DX12
Windows Version: 20H2
Questions
- Is this a bug with NVidia or Unreal Engine?
- Can someone clarify why it is happening?
- Is it user error, to much power in the running gear, or simply something we’ve over looked.
Cheers,