I have been following the book “Learning C++ by Creating Games with UE4” and I have gotten to a point where I am trying to create and NPC within the game.
I have checked and checked and checked that I have used the correct code but if I use this code then it causes the editor to just crash on load up.
This is the code that is causing the issue:
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Collision)
TSubobjectPtr ProxSphere;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = NPCMessage)
FString NpcMessage;
If anyone has any solutions I would be greatly appreciate it.