Version of Editor: Unreal Engine 5.3.2
I have a problem, i try to implement logic for spawning actor after death.
But when my actor is spawned, this function is not called:
PossessedBy(AController* NewController)
So i found, that i need to change value of field “Auto Possess AI” at spawned actor
“from Placed in World” to “Placed in World or Spawned”
But when i change this field and click to Compile, editor is crashed:
Ensure condition failed: bCustomPropertyListForPostConstructionInitialized [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp] [Line: 1039]
Breakpoints in Editor:
What is this and how can i fix it, what is the problem? Thanks for everyonee!