Whenever I try to convert textures to virtual textures, nothing works after a short time (especially while shaders are being compiled). The editor hangs permanently until it is closed. In the meantime, it loads a CPU core heavily and has a completely static memory usage (often in the range between 4 GB and 6 GB). Virtual Textures are fully activated.
What could cause this and how can I fix it?
Possibly helpful specs:
- CPU: AMD Ryzen 5 1400
- GPU: AMD Radeon RX 460 2 GB
- RAM: 32 GB
- UE4 installed on Samsung 860 Pro (OS on other SSD)
- used version: 4.26
Edit: Now the editor hangs from the beginning if the project contains Virtual Textures.
These are my VT settings: