Editor Get Paint Layer Wieght at Location - how to get a Target (Landscape Component Object Reference) ?

I am making a resource distribution system for a map - based on a landscape layer info object. So spawner can get data from it - using this note. But have a problem to get a Target

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here some of stuff I tried

this Editor Get Paint Layer Weight at Location - gives result, but is always 0.0

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actors of blueprint, makin that debug

Landscape Layer Info Object - is WeightBlended
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also checked
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