Summary
It’s come to my attention that some things in uefn fall under the experimental settings filter even if they aren’t labeled as such in the editor. For me I was editing a sound cue and saved my progress only to find out that the “Randomizer” is an experimental tool (without any warning). Even if you delete all sounds, sound cues, and audio devices you still have the “Experimental Settings Enabled” warning within your message log. This prevents you from publishing your map and I’ve been trying to spend hours to fix this with no luck. Does anyone have any ideas? Also, epic please at least label which things are “experimental” because no one knows otherwise!
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- Make A Sound Cue
- Edit Sound Cue + Add In Custom Sounds
- Connect Sounds To A “Randomizer” then connect the randomizer to the final output
- Save File - your project will then automatically have experimental settings on with no clear way to turn it off!
Expected Result
First off, the experimental options should be labeled as experimental or at least have a warning that they are. Even if I save the sound there should still be an option to delete the sound, I made that’s causing issues. Even after deleting you still have the issue and an inexperienced coder will have no idea what to do.
Observed Result
My project has experimental settings on and I can’t turn it off.
Platform(s)
PC/UEFN