Summary
On launching session, it loads the client into the map, and the client can start/end game. However, as soon as the client finishes loading into the map, the editor immediately disconnects. This pops the “editor disconnected” message in the top-left of the client.
More importantly, the editor being disconnected from the session prevents us from performing a memory calculation, which will prevent launch is we don’t find a solve.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Live Edit
Steps to Reproduce
- Open project in UEFN
- Launch session from UEFN
- Wait untile client loads into session
- Observe editor disconnects from client
Expected Result
Editor remains connected to session after the client loads into the map.
Observed Result
Editor disconnects from session immediately after the client loads into the map.
Platform(s)
ALL
Additional Notes
This is being coordinated with developer success manager Alex