While saving/compiling an Animation Blueprint, the editor crashes with a access violation exception.
Running the editor from VS with the debug simbols loaded, while FAnimationBlueprintEditor::Compile() tries to set the debug MeshComponent, and DebuggedMeshComponent->GetAnimInstance() returns an unitialized UAnimInstance* (0xcdcdcdcdcdcdcdcd) - lines 1048 to 1056.
It happens when setting a debug instance from the current level inside the Animation Blueprint Editor and then compiling/saving.