Editor crashes while compiling Animation Blueprint

While saving/compiling an Animation Blueprint, the editor crashes with a access violation exception.

Running the editor from VS with the debug simbols loaded, while FAnimationBlueprintEditor::Compile() tries to set the debug MeshComponent, and DebuggedMeshComponent->GetAnimInstance() returns an unitialized UAnimInstance* (0xcdcdcdcdcdcdcdcd) - lines 1048 to 1056.

It happens when setting a debug instance from the current level inside the Animation Blueprint Editor and then compiling/saving.


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OK, I’ll report the bug there, thanks.