Could you please provide the crash logs from your project’s Saved->Logs folder?
Could you please cause the crash again, provide your Machine ID from the Crash Reporter window, and then hit send on the window? (Assuming that you are getting a crash reporter window).
Can you reproduce this crash in a clean project?
Do you have repro steps we can follow to reproduce the crash on our end?
please find logs attached - please delete from this post when downloaded.
MachineId:32D6BE0A44013EBE99ABA892DC1E5C6A
no, not reproducible - as it works in a clean project.
but it seems there is an other problem in my project, as I’m not able to see the “new C++ Blueprint” in my right-click menu. (the “Get Version Number” in my picture above is the function itself - so no wonder that UE crashes…)
Before you declare your function in your .h file, go ahead and add public:
to ensure that the function can be called in other blueprints. After I did this, I was able to get the version number using your function and print it to the screen without any issue.
Did you try using the Project Version node instead, as you displayed in your picture above? When I used this, I was able to print out the correct version number after making the function Public.
Could you please zip up your project and provide me with a link to Dropbox where I can download it? I’d like to take a closer look at it to see why our results aren’t matching up.
I have attempted to download the project, but it keeps giving me an error while I am trying to download it. Could you attempt to download it using the link you provided me and let me know if you are able to successfully do so? Thank you.
I can verify that I was not able to see the Project Version node in that blueprint. However, the version of the project that you sent me does not include the code you were using. Is there any way you could reupload a full version so I can see exactly what could be causing this issue in the code?