Nothing else, pretty straight forward repo
Steps to Reproduce
1) Have Any LevelSequence open in the LevelSequence Editor
2) Set your PIE -> NetMode -> Play As Client
3) Attempt to run PIE.
This is crashing for me now 100% of the time.
Might not be a common work flow but our team tries to run in Play As Client mode most of the time to catch any networking issues early.
Hello [mention removed]
Thank you for reaching out and bringing this issue to our attention.
Thank you for providing a repro project.
I reproduced the crash by opening TestSequence and playing as NetMode Play As Client.
I’ll investigate some more and get back to you later.
All the best,
[mention removed]
Hello [mention removed]
I’ve made a JIRA report to be added to the Unreal issue tracker website (https://issues.unrealengine.com).
Please note that Epic ultimately decides whether the issue will be made publicly accessible, and the process can take a few days, so the tracking link is not immediately accessible.
Once available, you will be able to track the resolution at Unreal Engine Issues and Bug Tracker (UE\-290914)
I’ll close the case, but feel free to reply if you have anything else to add.
All the best,
[mention removed]