Editor crash

Hi, i got a problems, after renaming a project in c++.

No errors or something else but when i launch the project, i got this :
pq : i use github source on 4.7.2
Unknown exception - code 00000001 (first/second chance not available)

Assertion failed: !Obj->HasAnyFlags(RF_NeedLoad|RF_NeedPostLoad|RF_ClassDefaultObject) [File:D:\UE4.7\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 1773] 
Attempting to replace an object that hasn't be

KERNELBASE + 109229 bytes
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 292 bytes [d:\ue4.7\unrealengine\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FOutputDevice::Logf__VA() + 248 bytes [d:\ue4.7\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor_Core!FDebug::AssertFailed() + 1079 bytes [d:\ue4.7\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
UE4Editor_CoreUObject!StaticAllocateObject() + 1800 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1773]
UE4Editor_CoreUObject!StaticConstructObject() + 785 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2226]
UE4Editor_KismetCompiler!FKismetCompilerContext::CreateFunctionStubForEvent() + 190 bytes [d:\ue4.7\unrealengine\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:2356]
UE4Editor_KismetCompiler!FKismetCompilerContext::CreateAndProcessUbergraph() + 2198 bytes [d:\ue4.7\unrealengine\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:2729]
UE4Editor_KismetCompiler!FKismetCompilerContext::CreateFunctionList() + 501 bytes [d:\ue4.7\unrealengine\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:3125]
UE4Editor_KismetCompiler!FKismetCompilerContext::Compile() + 4235 bytes [d:\ue4.7\unrealengine\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:3378]
UE4Editor_KismetCompiler!FKismet2CompilerModule::CompileBlueprintInner() + 569 bytes [d:\ue4.7\unrealengine\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:87]
UE4Editor_KismetCompiler!FKismet2CompilerModule::CompileBlueprint() + 1417 bytes [d:\ue4.7\unrealengine\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:128]
UE4Editor_UnrealEd!FKismetEditorUtilities::GenerateBlueprintSkeleton() + 398 bytes [d:\ue4.7\unrealengine\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:885]
UE4Editor_UnrealEd!FBlueprintEditorUtils::RegenerateBlueprintClass() + 825 bytes [d:\ue4.7\unrealengine\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:1183]
UE4Editor_CoreUObject!ULinkerLoad::RegenerateBlueprintClass() + 1079 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:289]
UE4Editor_CoreUObject!ULinkerLoad::FinalizeBlueprint() + 533 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1000]
UE4Editor_CoreUObject!ULinkerLoad::FinalizeBlueprint() + 174 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:917]
UE4Editor_CoreUObject!ULinkerLoad::Preload() + 3645 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3014]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 5845 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3606]
UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 152 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3804]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 3505 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3329]
UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 152 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3804]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 3505 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3329]
UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() + 27 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2520]
UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 603 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2628]
UE4Editor_CoreUObject!LoadPackageInternal() + 2055 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:896]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1194 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 195 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 2160 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 195 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
UE4Editor_CoreUObject!ULinkerLoad::CreateImport() + 1576 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3754]
UE4Editor_CoreUObject!ULinkerLoad::ResolveDependencyPlaceholder() + 238 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:811]
UE4Editor_CoreUObject!ULinkerLoad::ResolveDeferredDependencies() + 151 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:681]
UE4Editor_CoreUObject!ULinkerLoad::ResolveDeferredDependencies() + 533 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:727]
UE4Editor_CoreUObject!ULinkerLoad::ResolveDeferredDependencies() + 533 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:727]
UE4Editor_CoreUObject!ULinkerLoad::FinalizeBlueprint() + 351 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:917]
UE4Editor_CoreUObject!ULinkerLoad::Preload() + 3645 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3014]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 5845 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3606]
UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 152 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3804]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 3505 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3329]
UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() + 27 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2520]
UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 603 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2628]
UE4Editor_CoreUObject!LoadPackageInternal() + 2055 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:896]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1194 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 195 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 2160 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 195 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
UE4Editor_CoreUObject!ULinkerLoad::CreateImport() + 1576 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3754]
UE4Editor_CoreUObject!ULinkerLoad::ResolveDependencyPlaceholder() + 238 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:811]
UE4Editor_CoreUObject!ULinkerLoad::ResolveDeferredDependencies() + 390 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:699]
UE4Editor_CoreUObject!ULinkerLoad::ResolveDeferredDependencies() + 533 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:727]
UE4Editor_CoreUObject!ULinkerLoad::ResolveDeferredDependencies() + 533 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:727]
UE4Editor_CoreUObject!ULinkerLoad::Preload() + 3634 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3014]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 5845 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3606]
UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 152 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3804]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 3505 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3329]
UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 152 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3804]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 3505 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3329]
UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() + 27 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2520]
UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 603 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2628]
UE4Editor_CoreUObject!LoadPackageInternal() + 2055 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:896]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1194 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 195 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 2160 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 195 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
UE4Editor_CoreUObject!ULinkerLoad::CreateImport() + 1576 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3754]
UE4Editor_CoreUObject!ULinkerLoad::FinalizeBlueprint() + 294 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:932]
UE4Editor_CoreUObject!ULinkerLoad::Preload() + 3645 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3014]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 5845 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3606]
UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 152 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3804]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 3505 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3329]
UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() + 27 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2520]
UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 603 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2628]
UE4Editor_CoreUObject!LoadPackageInternal() + 2055 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:896]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1194 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 195 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 2160 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 195 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
UE4Editor_CoreUObject!ULinkerLoad::CreateImport() + 1576 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3754]
UE4Editor_CoreUObject!ULinkerLoad::ResolveDependencyPlaceholder() + 238 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:811]
UE4Editor_CoreUObject!ULinkerLoad::ResolveDeferredDependencies() + 151 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:681]
UE4Editor_CoreUObject!ULinkerLoad::ResolveDeferredDependencies() + 533 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:727]
UE4Editor_CoreUObject!ULinkerLoad::Preload() + 3634 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3014]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 5845 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3606]
UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 152 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3804]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 3505 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3329]
UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() + 27 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2520]
UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 603 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2628]
UE4Editor_CoreUObject!LoadPackageInternal() + 2055 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:896]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1194 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 195 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 2160 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 195 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
UE4Editor_CoreUObject!ULinkerLoad::CreateImport() + 1576 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3754]
UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 305 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3798]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 1050 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3202]
UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 152 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3804]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 3505 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3329]
UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 152 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3804]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 3505 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3329]
UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() + 27 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2520]
UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 603 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2628]
UE4Editor_CoreUObject!LoadPackageInternal() + 2055 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:896]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1194 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 195 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 2160 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 195 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
UE4Editor_CoreUObject!ULinkerLoad::CreateImport() + 1576 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3754]
UE4Editor_CoreUObject!ULinkerLoad::ResolveDependencyPlaceholder() + 238 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:811]
UE4Editor_CoreUObject!ULinkerLoad::ResolveDeferredDependencies() + 151 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:681]
UE4Editor_CoreUObject!ULinkerLoad::ResolveDeferredDependencies() + 533 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:727]
UE4Editor_CoreUObject!ULinkerLoad::FinalizeBlueprint() + 351 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:917]
UE4Editor_CoreUObject!ULinkerLoad::Preload() + 3645 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3014]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 5845 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3606]
UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 152 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3804]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 3505 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3329]
UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() + 27 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2520]
UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 603 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2628]
UE4Editor_CoreUObject!LoadPackageInternal() + 2055 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:896]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1194 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 195 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 2160 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 195 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
UE4Editor_CoreUObject!ULinkerLoad::Verify() + 807 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1768]
UE4Editor_CoreUObject!ULinkerLoad::FinalizeCreation() + 432 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1674]
UE4Editor_CoreUObject!ULinkerLoad::Tick() + 336 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:634]
UE4Editor_CoreUObject!ULinkerLoad::CreateLinker() + 111 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
UE4Editor_CoreUObject!GetPackageLinker() + 2546 bytes [d:\ue4.7\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]

link text

Here’s the logs.

Hey VL4D-

What exactly did you rename when renaming the project? After renaming did you right click on the .uproject file and Generate Visual Studio project files? If you change the name back to what it was originally are you able to open the project again? Please provide additional information on what exactly you were doing when the crash happened.

Cheers

Doug Wilson

I have restarted a new project. Less complication.

Hey VL4D-

I just wanted to confirm that it sounds as though you’re no longer experiencing this problem? If creating a new project was able to solve the issue would it be okay to mark this post as resolved to tracking purposes?