Editor crash with "GPUSkinCache.cpp"

5.4.4 here, yes the SetLeaderPoseComponent() still causes the crash, with the exact error message. For me changing the directx target to directx 11 also works, but of course not ideal.

I´ve marked this as a solution, as it has fixed the issue for me, at least for new levels created with the blueprint.

We don´t use the source, so I can´t confirm the steps to fix broken maps, but I´m now able to use raytracing with “lead pose” components in a blueprint!
Thanks again, that took forever to figure out!

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