Editor crash with "GPUSkinCache.cpp"

So, just installed unreal 5.5 preview, unfortunately, there is no change, it still crashes with lead pose component and GPU skin cache enabled.

Just chiming in to say that I also have this issue… It was driving me crazy that I was crashing on certain scenes with seemingly no version controlled changes to those scenes are even assets found inside… very strange that turning on hardware ray-tracing would cause this crash!

Hi I’m getting this issue ever since I added Metahuman and did this follow leader for its parts using hardware raytracing is also enabled and so is skin cache, no idea what to do now might have to make the character into one piece somehow in Blender
(if anyone finds a fix ping me)