This was the stack trace we were seeing:
Assertion failed: !FUObjectThreadContext::Get().IsRoutingPostLoad [File:c:\fbroot\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp] [Line: 1993]
Cannot call UnrealScript (ProprietarySubsystem /Engine/Transient.UnrealEdEngine_0:GameInstance_0.ProprietarySubsystem_0 - Function /Script/Online.ProprietarySubsystemBase:OnStatusChanged) while PostLoading objects
UnrealEditor-CoreUObject.dll!UObject::ProcessEvent() [C:\fbroot\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1993]
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UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [C:\fbroot\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:760]
UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [C:\fbroot\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:651]
UnrealEditor-Core.dll!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete() [C:\fbroot\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2122]
UnrealEditor-D3D12RHI.dll!FGraphEvent::Wait() [C:\fbroot\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:974]
UnrealEditor-D3D12RHI.dll!FD3D12SyncPoint::Wait() [C:\fbroot\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:928]
UnrealEditor-D3D12RHI.dll!FD3D12Device::BlockUntilIdle() [C:\fbroot\Engine\Source\Runtime\D3D12RHI\Private\D3D12Device.cpp:578]
UnrealEditor-D3D12RHI.dll!FD3D12Adapter::BlockUntilIdle() [C:\fbroot\Engine\Source\Runtime\D3D12RHI\Private\D3D12Adapter.cpp:1762]
UnrealEditor-D3D12RHI.dll!FD3D12Viewport::Resize() [C:\fbroot\Engine\Source\Runtime\D3D12RHI\Private\D3D12Viewport.cpp:490]
UnrealEditor-D3D12RHI.dll!FD3D12Viewport::Init() [C:\fbroot\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12Viewport.cpp:225]
UnrealEditor-D3D12RHI.dll!FD3D12DynamicRHI::RHICreateViewport() [C:\fbroot\Engine\Source\Runtime\D3D12RHI\Private\D3D12Viewport.cpp:835]
UnrealEditor-SlateRHIRenderer.dll!FSlateRHIRenderer::CreateViewport() [C:\fbroot\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHIRenderer.cpp:468]
UnrealEditor-SlateCore.dll!SWindow::ShowWindow() [C:\fbroot\Engine\Source\Runtime\SlateCore\Private\Widgets\SWindow.cpp:1412]
UnrealEditor-Slate.dll!FSlateApplication::AddWindowAsNativeChild() [C:\fbroot\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:2200]
UnrealEditor-Slate.dll!FSlateNotificationManager::CreateStackForArea() [C:\fbroot\Engine\Source\Runtime\Slate\Private\Framework\Notifications\NotificationManager.cpp:157]
UnrealEditor-Slate.dll!FSlateNotificationManager::AddNotification() [C:\fbroot\Engine\Source\Runtime\Slate\Private\Framework\Notifications\NotificationManager.cpp:217]
UnrealEditor-StatusBar.dll!SStatusBar::UpdateProgressStatus() [C:\fbroot\Engine\Source\Editor\StatusBar\Private\SStatusBar.cpp:950]
UnrealEditor-StatusBar.dll!UStatusBarSubsystem::UpdateProgressNotification() [C:\fbroot\Engine\Source\Editor\StatusBar\Private\StatusBarSubsystem.cpp:716]
UnrealEditor-Slate.dll!FSlateNotificationManager::UpdateProgressNotification() [C:\fbroot\Engine\Source\Runtime\Slate\Private\Framework\Notifications\NotificationManager.cpp:247]
UnrealEditor-Engine.dll!FAsyncCompilationNotification::Update() [C:\fbroot\Engine\Source\Runtime\Engine\Private\AsyncCompilationHelpers.cpp:69]
UnrealEditor-Engine.dll!FSkinnedAssetCompilingManager::AddSkinnedAssets() [C:\fbroot\Engine\Source\Runtime\Engine\Private\SkinnedAssetCompiler.cpp:294]
UnrealEditor-Engine.dll!USkinnedAsset::PostLoad() [C:\fbroot\Engine\Source\Runtime\Engine\Private\SkinnedAsset.cpp:138]
UnrealEditor-Engine.dll!USkeletalMesh::PostLoad() [C:\fbroot\Engine\Source\Runtime\Engine\Private\SkeletalMesh.cpp:3436]
UnrealEditor-CoreUObject.dll!UObject::ConditionalPostLoad() [C:\fbroot\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1306]
UnrealEditor-CoreUObject.dll!FAsyncPackage::PostLoadDeferredObjects() [T:\p4\pole\dev-main\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:7062]
UnrealEditor-CoreUObject.dll!FAsyncLoadingThread::ProcessLoadedPackages() [T:\p4\pole\dev-main\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:4795]
UnrealEditor-CoreUObject.dll!FAsyncLoadingThread::TickAsyncLoading() [T:\p4\pole\dev-main\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:5020]
UnrealEditor-CoreUObject.dll!FAsyncLoadingThread::FlushLoading() [T:\p4\pole\dev-main\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:7573]
UnrealEditor-CoreUObject.dll!FlushAsyncLoading() [C:\fbroot\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncPackageLoader.cpp:295]
UnrealEditor-Engine.dll!FStreamableHandle::WaitUntilComplete() [C:\fbroot\Engine\Source\Runtime\Engine\Private\StreamableManager.cpp:432]
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UnrealEditor-Engine.dll!FSubsystemCollectionBase::AddAndInitializeSubsystem() [C:\fbroot\Engine\Source\Runtime\Engine\Private\Subsystems\SubsystemCollection.cpp:261]
UnrealEditor-Engine.dll!FSubsystemCollectionBase::Initialize() [C:\fbroot\Engine\Source\Runtime\Engine\Private\Subsystems\SubsystemCollection.cpp:149]
UnrealEditor-Engine.dll!UWorld::InitWorld() [C:\fbroot\Engine\Source\Runtime\Engine\Private\World.cpp:2096]
UnrealEditor-UnrealEd.dll!UEditorEngine::PostCreatePIEWorld() [C:\fbroot\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:2399]
UnrealEditor-Engine.dll!UGameInstance::InitializeForPlayInEditor() [C:\fbroot\Engine\Source\Runtime\Engine\Private\GameInstance.cpp:369]
UnrealEditor-UnrealEd.dll!UEditorEngine::CreateInnerProcessPIEGameInstance() [C:\fbroot\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:2969]
UnrealEditor-UnrealEd.dll!UEditorEngine::OnLoginPIEComplete_Deferred() [C:\fbroot\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1600]
UnrealEditor-UnrealEd.dll!UEditorEngine::CreateNewPlayInEditorInstance() [C:\fbroot\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1863]
UnrealEditor-UnrealEd.dll!UEditorEngine::StartPlayInEditorSession() [C:\fbroot\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:2882]
UnrealEditor-UnrealEd.dll!UEditorEngine::StartQueuedPlaySessionRequestImpl() [C:\fbroot\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1177]
UnrealEditor-UnrealEd.dll!UEditorEngine::StartQueuedPlaySessionRequest() [C:\fbroot\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1078]
UnrealEditor-UnrealEd.dll!UEditorEngine::Tick() [C:\fbroot\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1905]
UnrealEditor-UnrealEd.dll!UUnrealEdEngine::Tick() [C:\fbroot\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:553]
UnrealEditor.exe!FEngineLoop::Tick() [C:\fbroot\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5983]
UnrealEditor.exe!GuardedMain() [C:\fbroot\Engine\Source\Runtime\Launch\Private\Launch.cpp:180]
UnrealEditor.exe!GuardedMainWrapper() [C:\fbroot\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
UnrealEditor.exe!LaunchWindowsStartup() [C:\fbroot\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
UnrealEditor.exe!WinMain() [C:\fbroot\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
UnrealEditor.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
KERNEL32.DLL!UnknownFunction