Summary
Overriding values in a prefab that’s a subclass of an existing Fortnite Item prefab crashes the editor
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
- Be in a project with Itemization enabled
- Make a prefab subclass of any Fortnite item
- Try to override values in any of its components (ie. name, desc, rarity, etc.)
Expected Result
Values can be overridden without editor crashing
Observed Result
Editor crash
Platform(s)
windows