Editor crash when baking lightmaps with UE4.23

Hello,

I’m working on a VR game for work,
and I didn’t had any problems with baking until now.

The editor crash every time I try to bake my scene.
And I have this error message in the log file.
But I can’t figure out what it is.
LogWindows: Error: === Critical error: ===
[2019.11.27-22.25.47:812][466]LogWindows: Error: HandleError re-entered.
[2019.11.27-22.25.47:812][466]LogWindows: Error:
[2019.11.27-22.25.47:812][466]LogWindows: Error: Fatal error!
[2019.11.27-22.25.47:812][466]LogWindows: Error:
[2019.11.27-22.25.47:812][466]LogWindows: FPlatformMisc::RequestExit(1)
[2019.11.27-22.25.47:812][466]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000138
[2019.11.27-22.25.47:812][466]LogWindows: Error:
[2019.11.27-22.25.47:812][466]LogWindows: Error: [Callstack] 0x00007ff915ba0c8f UE4Editor-Engine.dll!TSet<TTuple<FGuid,FLightComponentMapBuildData>,TDefaultMapHashableKeyFuncs<FGuid,FLightComponentMapBuildData,0>,FDefaultSetAllocator>::FindId() [d:\build++ue4\sync\engine\source\runtime\core\public\containers\set.h:639]
[2019.11.27-22.25.47:812][466]LogWindows: Error: [Callstack] 0x00007ff915bbb52d UE4Editor-Engine.dll!UMapBuildDataRegistry::GetLightBuildData() [d:\build++ue4\sync\engine\source\runtime\engine\private\mapbuilddata.cpp:593]
[2019.11.27-22.25.47:812][466]LogWindows: Error: [Callstack] 0x00007ff915b16a27 UE4Editor-Engine.dll!FLightMap2D::EncodeShadowTexture() [d:\build++ue4\sync\engine\source\runtime\engine\private\lightmap.cpp:2565]
[2019.11.27-22.25.47:812][466]LogWindows: Error: [Callstack] 0x00007ff915b45e65 UE4Editor-Engine.dll!FLightMapPendingTexture::StartEncoding() [d:\build++ue4\sync\engine\source\runtime\engine\private\lightmap.cpp:1713]
[2019.11.27-22.25.47:812][466]LogWindows: Error: [Callstack] 0x00007ff915b13caa UE4Editor-Engine.dll!FAsyncEncode<FLightMapPendingTexture>::DoThreadedWork() [d:\build++ue4\sync\engine\source\runtime\engine\public\scenemanagement.h:862]
[2019.11.27-22.25.47:812][466]LogWindows: Error: [Callstack] 0x00007ff91a609f88 UE4Editor-Core.dll!FQueuedThread::Run() [d:\build++ue4\sync\engine\source\runtime\core\private\hal hreadingbase.cpp:510]
[2019.11.27-22.25.47:812][466]LogWindows: Error: [Callstack] 0x00007ff91a949f5f UE4Editor-Core.dll!FRunnableThreadWin::Run() [d:\build++ue4\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:96]
[2019.11.27-22.25.47:812][466]LogWindows: Error: [Callstack] 0x00007ff91a9404b1 UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() [d:\build++ue4\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:53]
[2019.11.27-22.25.47:812][466]LogWindows: Error: [Callstack] 0x00007ff95cbf7bd4 KERNEL32.DLL!UnknownFunction ]
[2019.11.27-22.25.47:812][466]LogWindows: Error: [Callstack] 0x00007ff95dfeced1 ntdll.dll!UnknownFunction ]
[2019.11.27-22.25.47:813][466]LogWindows: Error:
[2019.11.27-22.25.47:813][466]LogWindows: Error: Crash in runnable thread PoolThread 12
[2019.11.27-22.25.47:813][466]LogWindows: Error: Crash in runnable thread PoolThread 10