Editor Crash - Reproductible steps

  1. Create a blank project with raytracing enabled (so DX12 was too)
  2. In project, enabled instanced stereo
  3. Create a new material
  4. Enable tesselation (flat tesselation)
  5. Add node “World aligned texture” connected to base color
  6. Add Texture object (t2d) connected to “world aligned texture”
  7. Compile material (Click Apply)
  8. Editor Crash

Assertion failed: PSO [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/D3D12RHI/Private/Windows/WindowsD3D12PipelineState.cpp] [Line: 644]

UE4Editor_Core
UE4Editor_D3D12RHI
UE4Editor_RHI
UE4Editor_Core
kernel32
ntdll

UE4.24.1
UE4.24.2

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

Ok! Thanks, I’ve made the reports few hours ago after your answer.
But i’m a bit lost…
Forum vs AnswerHub vs EpicSupport.force…