- Create a blank project with raytracing enabled (so DX12 was too)
 - In project, enabled instanced stereo
 - Create a new material
 - Enable tesselation (flat tesselation)
 - Add node “World aligned texture” connected to base color
 - Add Texture object (t2d) connected to “world aligned texture”
 - Compile material (Click Apply)
 - Editor Crash
 
Assertion failed: PSO [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/D3D12RHI/Private/Windows/WindowsD3D12PipelineState.cpp] [Line: 644]
UE4Editor_Core
UE4Editor_D3D12RHI
UE4Editor_RHI
UE4Editor_Core
kernel32
ntdll
UE4.24.1
UE4.24.2
