Summary
I have a widget blueprint that consistently crashes the editor while editing visual elements. Although the crash is consistent, the action and time taken to crash is variable. Dragging elements and deleting elements are two things that seem to raise the risk. I can generally make a handful of edits before it crashes, but it inevitably always does, so I save routinely and tediously restart after crash. I did try copying the widget, but this did not help. I have not yet taken the time to try recreating the blueprint from scratch given all the bindings.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
For my project, I open the blueprint and make edits, but I suspect corruption of some sort, so I don’t know how to outline reproducibility steps.
Expected Result
For the editor not to crash during routine edits.
Observed Result
Editor crashes.
Fatal error: [File:Z:\UEVFS\Root\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformMisc.cpp] [Line: 864]
Pure virtual function being called
Platform(s)
Windows 11