Editor Crash 50% loading

Hey Guys,

I am experience a very weird behaviour since updating to 4.6.
After adding new code I can’t start the editor anymore getting this error message:

Unknown exception - code 00000001 (first/second chance not available)

Assertion failed: !ObjectInitializer.Obj || ObjectInitializer.Obj == this [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.6\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 1844] 

KERNELBASE + 24684 bytes
UE4Editor_Core + 3092349 bytes
UE4Editor_Core + 1597688 bytes
UE4Editor_Core + 1479058 bytes
UE4Editor_CoreUObject + 1294331 bytes
UE4Editor_Engine + 1061702 bytes
UE4Editor_LostEmber_9154!ASecondCollider::ASecondCollider() + 47 bytes []
UE4Editor_LostEmber_9154!AWolfCharacter::AWolfCharacter() + 836 bytes []
UE4Editor_CoreUObject + 394351 bytes
UE4Editor_CoreUObject + 1592305 bytes
UE4Editor_CoreUObject + 1478354 bytes
UE4Editor_CoreUObject + 426071 bytes
UE4Editor_Core + 467600 bytes
UE4Editor_Core + 2132957 bytes
UE4Editor_Projects + 103181 bytes
UE4Editor_Projects + 103836 bytes
UE4Editor!FEngineLoop::LoadStartupModules() + 75 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:1814]
UE4Editor!FEngineLoop::PreInit() + 10828 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:1373]
UE4Editor!GuardedMain() + 236 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:110]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Even if I remove the new code completly, the error remains and I cant start the game anymore.
Reverting with perforce to a version before which worked fine, still causes the error. Only if I delete the whole project and get the latest revision everything will work again.
Anybody having the same error or any ideas?

Cheers

Even after deleting the file ASecondCollider, the CrashReporter stills blames line 10 in this file. I checked the folders again to be sure, the file isnt there anymore. What the hell is happening here. How can files that obviously dont exist cause errors??? To me it seems like the editor still refers some old build stuff. I also made a clean and rebuild the project. Still the same problem.

MachineId:
EpicAccountId:

Unknown exception - code 00000001 (first/second chance not available)

Assertion failed: !ObjectInitializer.Obj || ObjectInitializer.Obj == this [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.6\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 1844] 

KERNELBASE + 24684 bytes
UE4Editor_Core + 3092349 bytes
UE4Editor_Core + 1597688 bytes
UE4Editor_Core + 1479058 bytes
UE4Editor_CoreUObject + 1294331 bytes
UE4Editor_Engine + 1061702 bytes

UE4Editor_LostEmber_9154!ASecondCollider::ASecondCollider() + 47 bytes []

UE4Editor_LostEmber_9154!AWolfCharacter::AWolfCharacter() + 836 bytes []
UE4Editor_CoreUObject + 394351 bytes
UE4Editor_CoreUObject + 1592305 bytes
UE4Editor_CoreUObject + 1478354 bytes
UE4Editor_CoreUObject + 426071 bytes
UE4Editor_Core + 467600 bytes
UE4Editor_Core + 2132957 bytes
UE4Editor_Projects + 103181 bytes
UE4Editor_Projects + 103836 bytes
UE4Editor!FEngineLoop::LoadStartupModules() + 75 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:1814]
UE4Editor!FEngineLoop::PreInit() + 10828 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:1373]
UE4Editor!GuardedMain() + 236 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:110]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

I have this problem as well. Removing the code that seemed to trigger the problem did not stop this crash from occurring as the engine launches. I was able to get around this temporarily by running the game in debugEditor mode from Visual Studio. However, since the update to 4.7.3 that no longer works.

I seem to get it to work. I have to manually delete all dlls build in my project. Then fix the error and then rebuild them all. Then it will work again. Very annoying, but at least it will work again.