Summary
Frequently devices map uassets become “dirty” and need resaving even though no work or editing has been done on the uasset. Returning to latest snapshot, will resolve until any attempt to save or validate work.
Now because of these these assets become very quickly checked out and then becasue revision control prevents a user from editing a checked out uasset, they are unable to save and then become blocked from testing or validating.
Completely replacing the uasset will normally resolve the issue but it’s becoming harder and harder to replace devices within the world with a team of 10 people working 24 hours a day. Is there a way to see what is making these uassets dirty? Reference viewer in UEFN isn’t anywhere near as helpful as in Unreal Engine.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Unsure how a Uasset becomes dirty/dependant.
Expected Result
Saving/Validating project when no changes made will not save require usassets to be resaved.
Observed Result
certain uassets become dirty and require to be saved and checked out.
Platform(s)
UEFN PC