Editor chrashes at random

This is the error I get. I only get this error using dx12.
And in the taskmanager the gpu 3D ussage spikes to 100%

and this is in the log everytime it chrashes:

[2021.04.14-18.32.32:188][492]LogD3D12RHI: Error: CommandQueue->Signal(FenceCore->GetFence(), FenceToSignal) failed
at D:/Build/++UE4/Sync/Engine/Source/Runtime/D3D12RHI/Private/Windows/WindowsD3D12Fence.cpp:22
with error DXGI_ERROR_DEVICE_REMOVED

[2021.04.14-18.32.32:188][492]LogD3D12RHI: Error: [GPUBreadCrumb] Last tracked GPU operations:
[2021.04.14-18.32.32:188][492]LogD3D12RHI: Error: [GPUBreadCrumb] 3D Queue 0 - End: Frame 80488 - SlateUI Title = Architecture - Unreal Editor
[2021.04.14-18.32.32:188][492]LogD3D12RHI: Error: [GPUBreadCrumb] Compute Queue 0 - No Data
[2021.04.14-18.32.32:188][492]LogD3D12RHI: Error: [GPUBreadCrumb] Copy Queue 0 - No Data
[2021.04.14-18.32.32:188][492]LogD3D12RHI: Error: DRED: No PageFault data.
[2021.04.14-18.32.37:350][492]LogAudioMixer: Warning: Changing default audio render device to new device: {0.0.0.00000000}.{2e3610c2-b499-46ba-8641-7bd1b3ce289d}.
[2021.04.14-18.32.37:433][492]LogWindows: Error: Error reentered: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/D3D12RHI/Private/D3D12Util.cpp] [Line: 671]
CommandQueue->Signal(FenceCore->GetFence(), FenceToSignal) failed
at D:/Build/++UE4/Sync/Engine/Source/Runtime/D3D12RHI/Private/Windows/WindowsD3D12Fence.cpp:22
with error DXGI_ERROR_DEVICE_REMOVED

Drivers: Studio Driver 462.31

This only happens since the latest Win10 update.

Same happed to me around the same date. Updating my driver, dx12 file, and UE version did not help. Also started using quixel assets around this time.

The crash usually happens when working on a BP, duplicating a BP, editing texture nodes, editing timeline node… small things that you wouldn’t expect to crash the program.

I do have a list of warnings in my message log though. “Object has wrapping UVs” (foliage from quixel bridge) and “Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs” (interactive spruce forest pack from Epic Games Marketplace)

The crash happens in my forest level which has a lot of trees, but also my small interior level, which is barely anything. Not using ray tracing.