This is the error I get. I only get this error using dx12.
And in the taskmanager the gpu 3D ussage spikes to 100%
and this is in the log everytime it chrashes:
[2021.04.14-18.32.32:188][492]LogD3D12RHI: Error: CommandQueue->Signal(FenceCore->GetFence(), FenceToSignal) failed
at D:/Build/++UE4/Sync/Engine/Source/Runtime/D3D12RHI/Private/Windows/WindowsD3D12Fence.cpp:22
with error DXGI_ERROR_DEVICE_REMOVED
[2021.04.14-18.32.32:188][492]LogD3D12RHI: Error: [GPUBreadCrumb] Last tracked GPU operations:
[2021.04.14-18.32.32:188][492]LogD3D12RHI: Error: [GPUBreadCrumb] 3D Queue 0 - End: Frame 80488 - SlateUI Title = Architecture - Unreal Editor
[2021.04.14-18.32.32:188][492]LogD3D12RHI: Error: [GPUBreadCrumb] Compute Queue 0 - No Data
[2021.04.14-18.32.32:188][492]LogD3D12RHI: Error: [GPUBreadCrumb] Copy Queue 0 - No Data
[2021.04.14-18.32.32:188][492]LogD3D12RHI: Error: DRED: No PageFault data.
[2021.04.14-18.32.37:350][492]LogAudioMixer: Warning: Changing default audio render device to new device: {0.0.0.00000000}.{2e3610c2-b499-46ba-8641-7bd1b3ce289d}.
[2021.04.14-18.32.37:433][492]LogWindows: Error: Error reentered: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/D3D12RHI/Private/D3D12Util.cpp] [Line: 671]
CommandQueue->Signal(FenceCore->GetFence(), FenceToSignal) failed
at D:/Build/++UE4/Sync/Engine/Source/Runtime/D3D12RHI/Private/Windows/WindowsD3D12Fence.cpp:22
with error DXGI_ERROR_DEVICE_REMOVED
Drivers: Studio Driver 462.31
This only happens since the latest Win10 update.