I’m running the latest build of 4.25 build (downloaded last night) and have been having an issue on some projects where anything mouse interactive in the UI (tooltips, menus, etc) is full screen and flickers, making using the editor impossible.
Here is my system spects:
Windows 10 Professional
AMD Threadripper 1950X 3.4 GHz 16-Core Processor
128 gigs of DDR4-3600 Memory
MSI GeForce GTX 1080 Ti 11 GB ARMOR
Nvidia drivers are up to date
And here is what a tooltip looks like. Fullscreen, repeating, and flickering.
Another tooltip example. Covers entire screen with black, multiple copies of tooltip, some will flicker. Same happens for menu drop downs.
Result of right clicking in the viewport
Project is just a default first person shooter profile, freshly created, no changes. This happens on some other sample projects downloaded from the marketplace, like the arkvis demo project “ArchVizInterior.”
I have a multi-monitor system and have tried the editor on each monitor in different resolutions, both maximized and with the editor window only occupying part of the screen and the bug is persistant. Any time the mouse rolls over anything with a tooldrip, dropdown, or menu the resulting UI element is scaled, flickering, and replicated on an all black screen. Size of black region is based on size of editor window.
I’ve spent a few hours searching google/redit/forums and have not seen any fixes, though some users have reported similar issues with tooltips and UI elements going rogue.
Anyone see this before? Any help would be greatly appreciated, as this is preventing me from using Unreal at all, and I have a big project coming up.