Editor acts like a client instead of server

When I start my game with more than one player, the editor viewport seems to act as a client instead of the host

Like this code should spawn two managers, but you can see they dont show up in the editor (they spawn in single player)

(WorldGeneration and EnemyManager are missing)

These are my multiplayer settings. I’m wondering if this is intended or if I’m setting something up wrong

Is this intended? It works in single player fine, and multiplayer everything is functioning, but both the editor and the new window act like clients.