In the Shootergame is easy to see how the far away reflection capture actors are begin culled by the fog, and all the time are doing flashes show/hide and looks like they are begin culled by the particle effects…
Hi Hevedy,
Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here: Unreal Engine Issues and Bug Tracker (UE-39600)
You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.
Cheers,