Editor Actors billboards culled by particles

In the Shootergame is easy to see how the far away reflection capture actors are begin culled by the fog, and all the time are doing flashes show/hide and looks like they are begin culled by the particle effects…

Hi Hevedy,

Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here: Unreal Engine Issues and Bug Tracker (UE-39600)

You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.

Cheers,