Summary
This is the second time I’ve had to make this post as the fields cleared themself when having an “incorrect optional tag”
When editing an animation sequence while using FK Control Rig there is an option to reduce key frames. When doing this the first time, everything works correctly and my animation applies the correct reductions. However if I try again within the same session on a seperate animation the data is not being reduced and takes a lot longer to process.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Open any animation sequence within UEFN and navigate to the top panel. Here you will see an Edit In Sequencer option where you can select FK Control Rig.
Within this there is a checkbox for Key Reduction. For this example I am using an animation with 2500 frames and a reduction rate of 50%. Once I click Convert, my animation is then processed and opened within sequencer.
Expected Result
I am expecting my animation’s process time to increase due to less frames and for my animation to contain less keyframes within the data. This should happen for every animation I run this on.
Observed Result
The first time I run the conversion, everything works perfectly however when I select a different animation and attempt to use the same variables (2500 frames & 50% reduction) I am left with a wait time of 10m → 120m instead of the original 30 seconds. My frames are also not reduced. The only way to fix this is by relaunching the editor for every animation I convert which is not an ideal solution to this problem.
Platform(s)
Windows
Island Code
N/A