Summary
If a material has a texture parameter and you update it via verse setting the value to an editable texture, the image will not change
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Create an editable texture:
@editable
Image : texture = SomeTexture
Create a material with a texture parameter, then update the value via verse:
Mat := M_Image_material{}
set Mat.Texture = Image
Expected Result
The image of the material should be updated to the corresponding editable texture
Observed Result
The image of the material does not change at all
Platform(s)
Windows 11 Pro
This works completely fine if you use a texture directly from the Assets.digest.verse, the issue comes with editable textures
1 Like
cr1pzzy
(cr1pzzy)
3
I can confirm this. Just encountered this issue as well.
1 Like
FORT-1027942’s status has changed to ‘Ready for QA’. A member of the QA department is investigating the issue.
1 Like
Et3rniTy
(Thibaut)
8
Same issue !
To work around it, I have to create a function with a switch case for hundreds of textures… 
1 Like
Mineblo
(Mineblo)
9
Can also confirm this was happening to me yesterday and directly referencing the textures fixed it.
1 Like
congrets
(congrets)
10
Still an issue at the time of this comment