Editable Textures cannot be used as a material parameter

Summary

If a material has a texture parameter and you update it via verse setting the value to an editable texture, the image will not change

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Create an editable texture:

@editable
Image : texture = SomeTexture

Create a material with a texture parameter, then update the value via verse:

Mat := M_Image_material{}
set Mat.Texture = Image

Expected Result

The image of the material should be updated to the corresponding editable texture

Observed Result

The image of the material does not change at all

Platform(s)

Windows 11 Pro

This works completely fine if you use a texture directly from the Assets.digest.verse, the issue comes with editable textures

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I can confirm this. Just encountered this issue as well.

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FORT-1027942’s status has changed to ‘Ready for QA’. A member of the QA department is investigating the issue.

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Same issue !
To work around it, I have to create a function with a switch case for hundreds of textures… :sob:

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Can also confirm this was happening to me yesterday and directly referencing the textures fixed it.

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Still an issue at the time of this comment