Edges Flickering from certain distance - MSAA - VR - QUEST 3

Hello Guys,

I´m facing a unexpected behavior in my VR app.
It is a mobile VR app running in a Quest 3.

As you can see in the video bellow, our leaf’s and other edged are flickering far from certain distance of player, it is completely annoying on VR experience. In the video the flick is less prominent than on device.

Videos

Our current render settings are:
Forward Shading, MSAA, 4x
FPS is 72 and scale is 1.0
Unreal: 5.5.3

Is there some solution to this issue? Or someone has some kind of workaround?

Thanks in Advance