Hello, I am attempting to create a material I can use to create an edge glow around some imported static mesh models. I have set up the material and it works on basic geometry but when I attempt to apply it to our static meshes the entire surface of the model glows instead of just the edges. Images of the issue and material set up below. I have a feeling it might have to do with how I have set up the edge emissive texture.
Does anyone have some ideas on how to correct this?
I want the effect from the cube on our static mesh but as you can see, its just glowing the entire model and not just the edges. Material blueprint is below.