I am looking for help. I am using Movie Render Queue in Unreal Engine 5.5. The text is a Text Actor in the Motion Design tools. The camera is moving toward the text and will eventually pass it. The first image is frame 130 and all the frames before it also render correctly. The next image is frame 131; the blurred edge from the camera’s DOF is a mess, and all the frames after this one are also a mess. This does not happen in the Engine viewer. Any idea why this might be occurring and how to fix it? Thanks.
Text typically uses a distance field generated texture to make the edges look good. I have read that people have been having troubles with this, so my suggestion would be to try to put the text into a widget, then spawn the widget in the world as a 3D object. Found some info about it here: How do I put a custom font in a TextRender? - #2 by EnricoUniverse
Otherwise have a look here:
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