Edge aliasing

Hey - I’m using some atlases to create a scene but the edges of the atlas are extremely crunchy - they look very aliased or maybe I’m processing my opacity mattes incorrectly?

I’ve adjusted my scene to use ‘Epic’ antialiasing settings and in my project settings I changed the Anti-aliasing method to MSAA - which helped but it didn’t get rid of all the issues.

I’m not sure what else to do from here, does anyone know what I’m missing?

Is this is play or editor?

It’s in both actually…

Thanks for replying!

I don’t quite get what’s going on. Is this foliage, or a big texture stuck in front of the camera?

It’s an texture on geo painted with the foliage painter

You’ve lost me, so it’s foliage? ( ie meshes? )

I think you’ll need to blur the mask on the material. It looks as if the texture is too sharp.