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Economy Kit - Economy Suite remastered!

Hello everyone,

We’re happy to say we’ve announced our new update to our pack Economy Suite, now called Economy Kit.

MAJOR UPDATE: Now has player to player trading!

Economy Kit is a remaster of Economy Suite where we built the system from the ground up again with new features, cleaner UI and better code.
The Economy Kit features new features such as Drag&Drop, Buying and selling in Bulk as well as an improve UI and workflow. We will be creating new features as we reach milestones in our product.
Do you need vendors, handle money, an inventory system that’s easy to integrate and that will feature new features in the future? Then get our Economy Kit now!
**
You can get the pack on Itch.io here:** https://pandastudios.itch.io/economy-kit
Marketplace: https://www.unrealengine.com/marketplace/economy-kit

Trailer:

Current major features:

  • Built-in Inventory
  • Drag & Drop(NEW)
  • Shift/Ctrl click for selling/buying bulk(NEW)
  • New, better and more organized UI
  • Less heavy on performance
  • Buying/selling from vendor
  • Modular tabs in vendor now possible(NEW)
  • Multiplayer supports
  • Pickup up money
  • Picking up items
  • Dropping Items
  • Interface calls to easily create functions from the economy API
  • Trade with players
  • Customizable lock time
  • Actors only pick-up able after trade by owner for 60s if inventory was full
  • Trade cash between players
  • Combined trade worth
  • Drag&Drop trading

https://docs.google.com/document/d/1q-ilGqte0i-dNVVtTyGFdOKkhWRPmJFA58kf9ZOXV6I/edit?usp=sharing <-Items, vendor and money setup

Persons/teams who owned Economy suite before can request to receive this pack free of charge by sending us an e-mail.

Versions supported: 4.13.x, 4.14.x

**Images:
**[SPOILER]EconomyKit_Screenshot1.5.jpg

[/SPOILER]

How to integrate: https://docs.google.com/document/d/1kSlLhTw7qvfWthuub-MuRIIK-mTTWZ1pjBLn68933vo

Looks very promising, but what is meant with multiplayer support? What does it cover?

Multiplayer covers the loot items in the world, dropping and picking up is multiplayer supported. As well is the money and inventory stored on the server.

Sounds great, consider me on your buyers list. ;D

Looks awesome - another quality release! Well done!

Looks really nice. Does it have a player-to-player trade window?

Not at the moment but that is a planned feature that will be coming in the future.

Is the auction house still present? That was actually very important.

Auction house is currently not implemented, but will be coming too. Generally this will be an asset that will receive all of it’s features over time again, for now we’ve added money drops, a few new features and in every way a better UI. But don’t worry, Auction house will be coming when we find time here. We can’t put a time on it as it’s very busy lately here but when we start working on it, we’ll let you know! :slight_smile:

Economy Kit has been released!

PM Sent with email.
Thanks - Jake

New PM sent w/ email and invoice number.
Thanks - Jake

Hello Panda

First thank you for upgrading me to the Economy Kit! It has a slick looking UI and I really like the categories functionality.
Now a few issues for you:

  1. When opening the kit it takes you to the standard empty level template instead of the Demonstration level.
  2. When you try to combine stacks in the Inventory panel using drag/drop it just drops one of the items on the floor. Same thing happens with trying to split stacks. For that matter, anytime you try to move an item to a new inventory slot the items just drop on the floor.
  3. It would be nice if selling to vendors allowed you to specify an amount.
  4. There does not seem to be a way to close the Vendor panel separately from the Inventory panel.

Thanks!
Jake

Integration for vendors, items and money actors ->

  1. This is because it’s set to create project, however the kit was meant to be Add to project. We’ve requested this to be changed.
  2. This feature was never implemented, there are stacks but stack splitting wasn’t setup, or stack replacing inside the inventory.
  3. Good idea, we’ll look into it!
  4. Having a vendor open when no inventory is open seems a bit weird, you can go around this if you go into the kit and look where we handle the showing and removing of the inventory/vendor UI.

MAJOR UPDATE: Trading now has been added to the Economy Kit!

EconomyKit_Screenshot1.5.jpg

Update for 4.15 has been processed.

**Changelog:
**
**4.16 update + hotfix
**Marketplace: Live
Itch.io: Live

Economy Kit is on sale for 45% off on the summer sale! https://www.unrealengine.com/marketplace/economy-kit

Notice: We’ve got a bug mentioned on our kit which prevents interaction on other widgets. This will be resolved once we update for 4.18. In the meantime if you experience issues with interacting with widgets properly please do the following.

In the inventory widget -> Canvas Panel > Visibility should = “Self Hit Test Invisible” and not “Visible” (which is what it is now). That way you are able to interact with other widgets while the Inventory Widget is displayed.