+1 for auction house implementation… im planning to buy 50% of your actual store items. great job…
I know its a lot of work… but auction house will be a great addition…
+1 for auction house implementation… im planning to buy 50% of your actual store items. great job…
I know its a lot of work… but auction house will be a great addition…
Excellent work as always.
Actually in 4.18.2, we still have to do the change for the inventory widget. Seem like you forget to update it for 4.18
UPDATE:
We’ve updated our economy kit for versions 4.16 and higher to include chests you can place in the level editor for player to find and open!
Time till live Marketplace:
Unknown - submitted and awaiting their response
Time till live Itch.io:
Live
FIX: Fixed issue for the widget blocking interaction with other widgets
I don’t know if this kit is even still supported but how hard would it be to inwgrate this with the action rpg inventory kit? Like to use all the items / inventory system / etc from that, with this kit. I will buy right now if I know I can make that happen relatively easily
Hello,
While we do have interface functions that drive the Economy Kit such as events that call when you buy certain items, you will still have to do some manual work. Since there’s no real way to connect the two easily, due to using different structs in blueprints, you’ll still have to do a bit of work. You’ll have to adjust the function library and using the interface functions to drive logic from your inventory system to the economy kit.
There’s no fast or clean way to do this.
Kind regards
Hi, newbie here, would like to ask whats the BP or the variables to save for the inventory progress? I would like to save the progress after I close the game.