I came across an issue where in my VR game, I am trying to pick up items. The issue is that only one of the three items in my level can be picked up. I made sure all of the blueprint settings we’re identical to the one item that was working. But even after making them identical, only one is still being triggered (has a physics body)!
ABaseHand::GetWorld()->LineTraceSingleByObjectType(hit, lineTraceStart, lineTraceEnd, FCollisionObjectQueryParams(ECollisionChannel::ECC_PhysicsBody), traceParameters);