Easy way to switch to a camera actor in VR?

Well I normally use a VR pawn in my game. There is one situation where i want the palyer to sit at a desk and use a computer. So i use “set view target with blend” to switch to the static camera at the desk and the same to switch back to the player pawn. That works fine - besides that every VR user seems to have a weird offset, so have the desk cam in the ceiling, some in the floor, others to the left and so on. Any easy way to fix that? I am probably just missing some parameter i think?

Do you use “Reset Orientation and Position”? That reset the player back into the relative position.

Really gotta look into that, thanks!

So far i just made a workaround by changing the world scaling by a hundred times, so you can still look around but when you move 100 inches in roomscale you move 1 inch in the game. Cheap fix i guess, so imma check your solution, thanks!