Hello!
I am working on a multiplayer game and we would like to integrate the Easy Anti-Cheat into our game. The game will be released on Steam so we are using the EIK plugin, and with that we can log in EOS with a Steam account.
EAC is configured in the project, so I can start the game with the bootstrapper, the anti-cheat integrity tool is configured as well.
I am stuck on the next steps, though.
Where and how should I register the callbacks for the Anti-Cheat client and server interfaces and how does the communication work between them?
Can I use EOS and Easy Anti-Cheat at all with only Steam?
Can anyone shed some light on these questions? I would be eternally grateful!