However, there is no soft transition. I tried messing with the Ease node but can’t get anything from it. What would be the best way to do it? Quick and dirty is allright, it’s a one time feature in the game.
I’m not a super experienced programmer, but right now it seems like you are simply setting the value one single time, when your actor overlaps the trigger volume. You could start a timeline when the player enters that trigger volume that would then update the post process settings over time. I dont have Unreal with me right now, but this Ease between two float values over time? - Programming & Scripting - Unreal Engine Forums Should answer your question pretty well. Obviously you’ll just want to use a float lerp instead of a vector lerp, and start the timeline once your player has entered the volume, and reverse it when he leaves.
I had to hurry and I manage to get the same effect using a sequence animating the exposure value when the box was triggered. It will definitely help to know this trick in the future.