Hello!
I have been struggling with Volumes recently. I want to have a damaging ‘puddle’ in game so I found PainCausingVolume to be what I’m looking for, however I wanted the ‘puddle’ to be circular and also resize dynamically (using a timer or something).
So to achieve roundness, I changed Brush Settings to have Cylinder Brush Shape and Increase number of Sides. However now the problem is setting it’s Outer Radius from C++.
Everything I find about volumes is super confusing, as well as almost never about anything but a box shape.
So my question is: Can I change Outer Radius of a Volume with a brush type of Cylinder? Or am I doing everything wrong from the start and there is a better way of achieving what I want?