Our game has several dynamically loaded 2d environments.
We are trying to change the TranslucencySortPriority of some sprites during runtime.
It seems that the new values do not take affect.
If I pause the game, hit f8, and adjust the priority, even back to the same value, it works correctly.
Is there an additional step to do - do we need to invalidate or recompile the material, or somehow indicate that the TranslucencySortPriority has changed for the rendering engine?
Thanks for any help/feedback