Hi I would like to be able to adjust the RPM of a wheeled vehicle.
I can do this in the side window (under details) but I want to be able to adjust during game play.
I’ve searched for get/set rpm in the blueprint window but it doesn’t seem to exist.
Is there a special way to locate RPM variable in blueprint scripting ?
You can’t edit the vehicles or wheels properties in realtime in Unreal Engine 4, atleast atm (Only some core engine properties like speed I think)
https://answers.unrealengine.com/questions/158744/questionrequest-change-vehicle-wheels-friction-at.html
https://answers.unrealengine.com/questions/321572/request-edit-vehicle-movement-component-in-game.html
There is a community member project/plugin [OPEN-SOURCE] Machinery Modelling Toolkit - World Creation - Unreal Engine Forums that is working in add more features and more focus in vehicles.
So how is it possible to adjust speed in run time ?
There is no “set engine rotation speed” option either.
What is the work around - surely there is a way to dynamically update vehicle speed?
If you looking for “speed” boost
https://answers.unrealengine.com/questions/154462/how-to-boost-the-vehicles-speed.html