Dynamic shadows of skeletal mesh getting cut off

Hi! First timer here. I’m encountering an issue with rendering the shadows of one of my characters. For some reason, the shadow is being cut when cast on the ground in what appears to be a set radius around the character. I have no idea how to increase this radius so that the shadow of her scythe casts correctly. Any insights would be appreciated.

For the record, I am using UE 4.27.1 and the model was created in Blender 2.82.

bump, same problem

@Emfteka @andkiller
Here is what worked for me: You need to create a Physics Asset for your Skeletal Mesh.

Right click on your Skeletal Mesh class, go into “Create” → “Physics Asset” → “Create and Assign”. Click OK in the popup. If you open the Physics Asset, it should cover the whole character with capsules. After that my shadows were displaying properly.

More info on creating a Physics Asset here: Creating a New Physics Asset in Unreal Engine | Unreal Engine 5.3 Documentation