Dynamic Shadows Not Rendering From Sequence

Hi guys.

I’ve run into a bit of a wall here. So I’m rendering my scene from the sequencer and I’m not getting any shadows - apart from contact shadows (I think)

What it should look like…

What I get…

So some info about the scene. I’m using a dynamic light (it’s a dynamic skybox blueprint - so moving sun and clouds.

I’ve spent a good few hours tinkering with the settings but I’m not getting anywhere. This is my first Unreal project - coming from a MoDesign background.

If anyone has an idea of what’s going on it’ll be much appreciated!

Did you find a solution for that? I have the same problem in 5.0.3 now. Thanks!