As the title says, shadows look like gif below. The scene is static, nothing is moving. Why are shadows acting like this?

As the title says, shadows look like gif below. The scene is static, nothing is moving. Why are shadows acting like this?

I asked about the grainy shadow issue on Twitter and Daniel Wright who is working on lumen graphics in UE responded:
try ‘r.Lumen.ScreenProbeGather.StochasticInterpolation 0’
High scalability sets this to 1, which makes Lumen slightly faster but noisier. You can override in your game’s DefaultScalability.ini
It’s the same for me. I changed this parameter, nothing changes