Dynamic Shadows in Forward Render and Multiview

Can someone tell how can I achieve the same in Unreal engine 5 ?

Is it possible ?

As you can see in the video is running perfect in Unreal 4 on a Quest 3, Forward Render and Multiview Enabled, 11ms = 90FPS.

I refuse to believe this is not possible in Unreal 5 do I missing something here ?