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Dynamic Shadows for VR using Oculus Quest 2 for Android and Vulkan

I can’t get any dynamic shadows to render for VR using Oculus Quest 2 for Android and Vulkan.

I followed the Unreal documentation, but no luck.
What could I possibly miss here? :rolleyes:

Here are my light settings:

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I wonder if the Distance Field Shadows override the Dynamic Shadows, since distance field shadows only work for static mesh actors.

Hmm… any ideas what I am missing here?

Thanks for any little help, appreciate it!

Also very interested on the subject!