I can’t get any dynamic shadows to render for VR using Oculus Quest 2 for Android and Vulkan.
I followed the Unreal documentation, but no luck.
What could I possibly miss here? :rolleyes:
I can’t get any dynamic shadows to render for VR using Oculus Quest 2 for Android and Vulkan.
I followed the Unreal documentation, but no luck.
What could I possibly miss here? :rolleyes:
Here are my light settings:
I wonder if the Distance Field Shadows override the Dynamic Shadows, since distance field shadows only work for static mesh actors.
Hmm… any ideas what I am missing here?
Thanks for any little help, appreciate it!
Also very interested on the subject!
up
Same here… why do my characters have moving shadows over their surface but they don’t project any shadow on the surfaces??