Dynamic Shadows for VR using Oculus Quest 2 for Android and Vulkan

I can’t get any dynamic shadows to render for VR using Oculus Quest 2 for Android and Vulkan.

I followed the Unreal documentation, but no luck.
What could I possibly miss here? :rolleyes:

2 Likes

Here are my light settings:

002.JPG

I wonder if the Distance Field Shadows override the Dynamic Shadows, since distance field shadows only work for static mesh actors.

Hmm… any ideas what I am missing here?

Thanks for any little help, appreciate it!

1 Like

Also very interested on the subject!

1 Like

up

1 Like

Same here… why do my characters have moving shadows over their surface but they don’t project any shadow on the surfaces??