I’m currently making a few ceiling lamps that have a few dynamic lights in them.
However if i move backwards the dynamic lights seem to fail to cast shadows of the lamphoods.
Is there a way to prevent this from happening?
I’m currently making a few ceiling lamps that have a few dynamic lights in them.
However if i move backwards the dynamic lights seem to fail to cast shadows of the lamphoods.
Is there a way to prevent this from happening?
You could set a smaller value for r.Shadow.RadiusThreshold in the DefaultScalability.ini .
That’s indeed a bias issue with the lower resolution shadow cascades. However, I would recommend using a spotlight instead of a point light in cases like this for a couple of reasons:
If you still want the scattering of the light inside your lamp you can add a shadowless pointlight with a radius small enough to not hit the ceiling in addition to the main spotlight. Or simply fake that part of the lighting with the emissive channel inside your material.