Dynamic shadows are staying on surfaces after moving Pawn.

Hi, I have a problem with dynamic shadows staying on (not being “cleaned off”) even after moving an object in game. It behaves the same even on default levels so I don’t think it’s about floor/wall material.

As for player model material it’s basically one texture connected to base color and opacity mask.

At first I thought that it’s because the model uses alpha channel as opacity mask, but changing blend mode on material to opaque doesn’t change a thing.

Thank you in advance.