Dynamic Shadows and StaticShadows

Hello community,
I dont understand how the shadows are made in UE4.

StaticMeshes need to have a lightmap, that i create in Blender. But what if i had a dynamic Mesh? You can’t bake it into the scene. So how is this shadow generated?


Our Documentation here should answer the biggest parts of lighting: https://docs.unrealengine.com/latest/INT/Engine/Rendering/LightingAndShadows/index.html

For a basic answer to your questions here goes:

Static Lighting with Lightmaps:

Static lighting is all pre-computed and baked into textures that will be applied to your mesh. These textures are known as lightmaps. You can read about creating a Lightmap UV here: https://docs.unrealengine.com/latest/INT/Engine/Content/Types/StaticMeshes/LightmapUnwrapping/index.html

Dynamic Lighting:

This uses no pre-computed lightmaps. All lighting is generated in real-time. If you are using shadow casting with a dynamic light it can impact performance based on the number of meshes shadows are needed to be cast for.

Take a look at the documentation and run through the lighting basics to get a better understanding and broad overview.

If you still have questions feel free to ask. :slight_smile: