I’m currently trying to optimize a large scene that uses a directional light with many shadow cascades stretched over a fairly long distance. A lot of the scene is being taken up by vegetation, with trees, bushes and other coverage all casting dynamic shadows. I’ve already disabled shadow casting for small foliage elements, which seemed to be better suited for screen space contact shadows. For medium sized bushes and small trees whatsoever, disabling dynamic shadow casting is somewhat unfavorable. Is there a way to make most of these objects only cast dynamic shadows over a certain distance? Pretty sure Unreal should be capable of doing this and it’s likely just a setting I’m missing.