Hi, I want to use dynamic shadow cascades set to 4 as i get better and more detailed shadows.
However it also gives me artefacts where meshes with smooth edges look a bit harder.
Is this common/known? any workaround?
(scene size is true to world in meters - there is only one edge running down the seams.)
*side note: It does make single edges look nicely bevelled. Perhaps a nice low-poly feature if it could be controlled.